Helios Sprensonne (
folklorist) wrote2030-06-10 12:25 am
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Entry tags:
ϡ - Spell Compendium (in progress)



Spoken Spells
Sanctus lancea: (Offensive: Upper Level Mythica Spell: Light based) A powerful light based attack in which a large spear erupts from the air and impales foes.
Lux lucis contego: (Defensive: Medium Level Mythica Spell: Light based) An impenetrable almost invisible shield surrounds Helios and those within a 3ft radius.
Sancti fusis: (Defensive/Offensive: Upper Level Human Spell: Light based) Threads of light extend from the casters body ie: hands or from where they're standing. The threads can inflict small lacerations and incapacity enemies if focused directly on them. They can be woven into different shapes and forms for protection or aid.
Lumen: (Other Type: Low Level Human based spell: Light Based) Multiple orbs of light can be formed around the caster to aid in sight in darkened area. Like a lantern it merely provides a light source and nothing else.
Fulgur: Defensive Type: Low level Human based spell: Light based) Makes a flash of blinding light, rendering the target dazed and stunned for a few seconds.
Fulgur verberare: (Defensive: Medium Level Human Spell: Light based) Like Fulgur but there are more at one time. Multiple flashes over a greater distance to disorient enemies for a longer time. It depends on the caster's experience and power level.
Evanesco: (Defensive Type: Low level Human based spell: Light based) Makes object(s) disappear with the wave of a hand. Creating a veil over it.
Unda Respersum: (Offensive: Lower Level Human Spell: Water based) A water based attack in which any water in the vicinity becomes his to control. Raindrops turn to needle like spears and so on and so forth.
Naiad's fountain: (Defensive: Low Level Mythic based spell: Water based) A jet of water erupts from underneath the target.
Dakuwaqa's bubble: (Defensive/Offensive: Upper level Mythica Spell: Water based) Wraps enemies in an impenetrable water bubble. Can be used as protection or as an attack to render foes unconscious via asphyxiation.
Obtenebrans caligo: (Defensive: Low Level human spell: Water based) A mist is conjured up to create cover for the caster.
Tumultuosa aqua: (Defensive/Offensive: Upper Level human spell: Water based) Geysers of water erupt from the ground and air (depending on the casters level) and create a barrage of water to attack the enemy.
Flamma pila: (Offensive: Low Level Human based spell: Fire based) Conjuring a simple ball of fire in the palm of one's hand.
Ignis lancea: (Offensive: Middle level mythica based spell: Fire based) Same thing as Sanctus Lancea only with fire.
Ignis cataegis: (Offensive: Middle level human based spell: Fire based) Fire rains down from the sky at the enemy.
Meggido Fira: (Offensive: Upper Level Mythic Spell: Fire based) A higher based magical attack usually used by Phoenixes it is fire based and quite deadly.
Wanyudo's flaming wheel: (Offensive: Medium Level Mythic Spell: Fire based) Caster creates flaming wheels which can be used to attack the target.
Cruor verbero: (Offensive: Forbidden Blood Based Spell: Will not be taught) A blood like whip in which Helios may use his blood, fallen, or from a fresh wound on his person or others and use it to cut through most objects. Steel/metals are unaffected as are other tough surfaces.
Sanguis subditus: (Offensive: Forbidden Blood Based Spell: Will not be taught) Combined with a certain sigil engraved on the targets chest (along with mixing it with the caster's blood) one can control a person and bend them to their very will.
Humus contremisco: (Offensive: Medium Human based spell: Earth based) An earth spell that can manipulate the ground into hands of the caster.
Augendae augmentum: (Offensive/Defensive: Upper Human based spell: Earth based) Create the earth and trees to grow at an exceeding rate. Can control them too depending on the caster's level.
Terra sepulchrum: (Defensive: Low Level Human based spell: Earth based) Holes can be created in the ground and used to entrap enemies in them.
Impedio: (Defensive/Offensive: Low level Human based spell: Earth based) The ground underneath the enemies feet turns to quicksand and entraps the enemy where they stand. It they're capable of flight the sand itself will make to grab the enemy so as to pull them down.
Terra maceria: (Defensive/Offensive: Medium level Human based spell: Earth based) A wall of earth is jutted out towards the enemy, boxing them in or cutting off their advancement towards the caster.
Terra flagrum: (Offensive/Defensive: Low level Human based spell: Earth based) A whip of Earth conjured from the surrounding ground.
Levitas tempestas: (Offensive: Medium Level Mythica based spell: Lightning based ) Multiple lightning bolts strike down from the sky.
Fulmen caveam: (Defensive: Medium Level Human based spell: Lightning based ) Multiple bands of lightning intertwine together to create a cage around the target. Grounding the spell does not work and it can only be disrupted when the caster is attacked or otherwise immobilized.
Levitas flare: (Offensive: Low Level Human based spell: Lightning based) A splash like lighting attack that comes forth from the casters finger tips.
Haietlik's strike: (Offensive: Upper Level Mythica based spell: Lightning based) Shoot a discharge of lightning from one's body, either the hands, chest or mouth.
Aer Battuo: (Defensive: Medium Level Human Spell: Air based) A defensive attack in which Helios does a quick snap of his wrists to summon a tunnel of air capable of pushing back projectiles.
Fūjin's wind: (Offensive: Upper level Mythica based spell: Air based) Small/medium/large tornadoes can be created by the caster.
Mollis Ventus: (Offensive: Low level Human based spell: Air based) A offensive attack that uses gusts of air to push back enemies. Can be molded into a ball of air (circularis aer) or a small tornado.
Irritum scindens aer: (Offensive: Medium level Mythica spell: Air based) Takes out all the air from around the target, creating an air less vacuum.
Aer telum: (Offensive: Low level Human based spell: Air based) Blades of air are used to cut and rend objects apart. Depending on the strength of the caster they can cut through metal and thick rocks.
Glacies sterilis: (Offensive: Low Level Human based spell: Ice based) Ice missiles are shot at the enemy.
Glacies laqueus: (Offensive: Low Level Human based spell: Ice based) Hold the enemy in place with ice.
Glacies contego: (Defensive: Low Level Human based spell: Ice based) And ice shield blocks attacks from foes.
Glacies tactum: (Defensive/Offensive: Upper Level Mythica based spell: Ice based) Creates tendrils of ice that when touching anything cause it to start to freeze.
Mind Wipe: (Other Type: Will not be taught: Highly advanced spell) An advanced magical spell which allows Helios to erase parts of people's memories. He never uses it for anything besides when a human student is unprepared and has seen a mythica student in their true form. Also all the incidents which have occurred he has unfortunately had to use it. The victim doesn't feel much they merely fall asleep. Helios however jokes that the spell is so hard to do that it takes a year off his life every time he preforms it whether or not that's true...well he doesn't really know himself. Therefore he implores his Mythica students to...exercise caution when taking their rings off.
Umbra profusum: (Offensive/Defensive: Forbidden Black Magic Human based spell: Will not be taught) Caster can use the shadows to spy/use hidden attacks against enemies. Spell can be broken when light hits the main point of entry.
Serrati spicis: (Offensive: Forbidden Black Magic Human based spell: Will not be taught) Shadowy spikes erupt from the air, ground, and around the target. There is no means to escape such an attack, aside from barriers.
Manasa's chains: (Defensive: Forbidden Black Magic Mythica Based Spell: Will not be taught) Snake headed chains bite into the enemy and hold them down. Can be turned into stone or metal once the enemy is ensnared. Can be broken if heads are slashed off. They only function for a limited time. Spell has to be recast every time.
Tenebris velum: (Offensive: Black magic human based spell: Will not be taught) A black veil is drawn over the eyes of targets, blinding them for several seconds/minutes.
Grave foveam: (Offensive Medium based human spell: Other) Increases the gravity upon the persons attacking. Makes it impossible to move depending on the amount of magical energy put into the spell. It can also be switched to take gravity away from around the target (null gravitatis) and cause them to be suspended in mid-air.
Potions
Healing
Cloaking
Speed Boost
Clairvoyance
Strength
Magic Restoration
Love
Enchantments

